![]() On the subject of morality, he is, for the most part, an exemplar of what the Norscan race stands for - strength, dominance, conquest, war, honour, courage and destruction. Anti-Hero: Wulfrik, is a hero in the Classical Antiquity's sense of the word as he's a man who accomplishes great things.A lot of comparison is drawn between his habits (primarily his movements in battle) and those of wolves, as well. Animal Motifs: Wulfrik has a bit of a wolf motif, in case you couldn't guess from his name being Old Norse for 'power of the wolf.' Though he primarily got his name from his birth-mutation (Chaos mutations tend to be common amongst the Norscans as a result of the winds that blow down from the Chaos Wastes in the north) being that his teeth are unnaturally strong and sharp (he's able to bite through iron), much like those of a wolf.Actually Pretty Funny: When trapped in the Warp and Tzeentch literally intervenes to guide him to safety, Wulfrik's reply is that if Tzeentch isn't there to help he'd best stay of out his way.When it's mentioned that this might attract unwanted attention from goblins and Chaos dwarfs, Wulfrik threatens to add the complainer to the pyre."I will not consign Sigvatr's body to the flames without dogs to lay at his feet. But the World-Walker finds that the greatest perils lie not in the curses of Gods, nor behind the hilts of bloody swords, but in the hearts of those far closer to him. The lure of freedom driving him on to test his considerable might against the greatest challenges he has ever faced. When a shaman of the Kurgan tribes, Zarnath, comes from the East seeking an audience with the Chaos Champion, promising to devise for him a ritual that will free him of his curse in exchange for various artifacts of dark origin in the possession of even darker races, the Wanderer, against the advice of his bondsmen, agrees to slay the Kurgan's enemies. Yet the king's ambitions drive him to bargain the princess away to secure an oath of peace and alliance with the barbaric Aeslings, the traditional enemies of the Sarl tribe. His greatest wish to break free of their chains and return to his own personal quest for kingship over the Sarls and for the hand of his greatest love, Hjordis, daughter of Viglundr, king of the Sarls and Chosen of Tzeentch. ![]() Yet in his deepest heart, Wulfrik despises his curse, and despises even more those who think it a blessing and the Dark Gods who have brought him to such an end. ![]() As his legend grows, raiders from Norsca and even further afield come to pledge their swords to his warband, hungering for the chance to fight alongside one so favoured by the Gods, and in the hopes that they might catch some of his greatness. Cursed to an eternity of violent battle at the capricious whims of the Dark Gods of the Norscans for a proud, albeit drunken, boast, the dark warrior now sails the seas of the world in search for the most vicious adversaries to pit his sword-arm against that he might prove his strength before his infernal masters. Set in the savage, Chaos-tainted Northlands of the Warhammer world, Wulfrik tells the saga of the eponymous hero - the legendary Chaos Champion, Wulfrik the Wanderer of the Sarls.
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